Not much has changed with GRAW 2

If you finished Ghost Recon Advanced Warfighter wanting more, it looks like you'll get it, but not much else. Eurogamer's first impression of GRAW 2 is "spookily familiar."

The sequel's story, which picks up just 24 hours after the first one ended, will still follow Captain Scott Michell as he works to bring the same violent Mexican rebellion to an end. Only this time, the rebels have made their way into the United States.

From the article:

The dust-blown landscapes and crumbling barrios smouldering and smoking in that moody late-evening sun are a little over-familiar, no matter how seductively real they are, and how convincing the explosions.

You'll be fighting the same enemies with the same tactics, too, either alone or commanding a squad of three, using cover heavily and relying on flanking manoeuvres and suppressing fire in typical Ghost Recon style. As before, the game is more about the feeling of tactical squad deployment than the actual strategic reality of it, and is at heart a mostly just a very slick, tense, slow-paced shooter with some simple squad options - no bad thing, of course.


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