Honestly, I don't know a single gamer who uses a racing wheel on a regular basis. This is probably because wheels are often expensive and don't match the precision of a standard controller. With an MSRP of $99.99, I wouldn't call the DriveFX cheap, but after some adjusting I was able to handle turns like a pro. Its innovative axial feedback technology uses motors to send vibrations throughout the wheel and create a great sense of realism that might be enough to grab the attention of racing buffs.
The axial feedback motors are in the steering column and they vibrate when something happens on screen--just like the standard vibration in the 360's controller. When you crash, skid, or shift, the wheel applies resistance and vibrations in the appropriate areas. This makes it feel like you are really fighting with road during a tough maneuver.
The 10" wheel is constructed solidly, with the standard Xbox 360 buttons on the face, two paddle buttons on the back (great for manual shifting), and rubber grips that keep your hands stuck to the wheel. The base has adjustable clamps that attach the unit to edge of a table or desk. Luckily, I had a table right next to me that worked perfectly, but I imagine that some may have to go hunting for one.
The pedals for the DriveFX are also have tough construction. The rubber grips sit below your feet to ensure that they're in the right place at the right time.
The DriveFX brings the best features of other racing wheels together with the axial feedback technology to create a realistic racing experience. If you're into racing games, the DriveFX is definitely something to look for when it arrives in July.
Also, if you have access to a welder and an extra $80, you could build your own game chair with this guide from Toolmonger.

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